What is a public policy? How are the decisions taken? Would you be a decision-maker?

If only there was an easy and funny way to find an answer to all these questions. Because public policy is not a game…or wait, maybe it is!

Let us introduce P-CUBE, a new generation project which will let you enter the world of decision-making and literary learning by playing!

Indeed, P-CUBE is a project to design and implement an educational game for teaching public policy theory, with specific emphasis on policy change.

The project aims at improving awareness about the importance of developing multi-disciplinary skills in the policy making field, primarily addressing the youths, but also decision-makers, urban planners, NGOs, CSOs, social workers and scientists. Through the promotion of P-CUBE videogame to such a wider public, the project will contribute dispelling misconceptions and prejudices on the way innovations are put forward in public policies, by presenting the process through an interactive, interesting and yet realistic model.

A gaming project for youth to understand the world of public policy

The game will help players to become more familiar with the complexities of public policy making, and thus prove that there are different ways to overcome the obstacles that prevent current governance systems from tackling collective problems.

P-CUBE primarily addresses younger generations, since they will be the one leading and taking key decision in our near future and they need to have the knowledge to understand how such decisions are to be taken.

Don’t miss the opportunity to be part of this great project and.. Play Public Policy!

***

The project P-CUBE is an European project funded by the programme ERASMUS+ of the European Commission. The goal of P-CUBE is to build an educational strategy game (the Policy Game) designed to teach the theory and practice of public policy making to different groups of people, principally students. This project is led by Fondazione Politecnico di Milano (Italy) and gather experienced and expert partner, Universitat Autonoma de Barcelona (Spain), Technische Universiteit Delft (Netherlands), Politecnico di Milano (Italy), Université du Luxembourg (Luxembourg), La science pour la démocratie AISBL (Belgium), ALDA (France).

 

What is a public policy? How are the decisions taken? Would you be a decision-maker?

If only there was an easy and funny way to find an answer to all these questions. Because public policy is not a game…or wait, maybe it is!

Let us introduce P-CUBE, a new generation project which will let you enter the world of decision-making and literary learning by playing!

Indeed, P-CUBE is a project to design and implement an educational game for teaching public policy theory, with specific emphasis on policy change.

The project aims at improving awareness about the importance of developing multi-disciplinary skills in the policy making field, primarily addressing the youths, but also decision-makers, urban planners, NGOs, CSOs, social workers and scientists. Through the promotion of P-CUBE videogame to such a wider public, the project will contribute dispelling misconceptions and prejudices on the way innovations are put forward in public policies, by presenting the process through an interactive, interesting and yet realistic model.

A gaming project for youth to understand the world of public policy

The game will help players to become more familiar with the complexities of public policy making, and thus prove that there are different ways to overcome the obstacles that prevent current governance systems from tackling collective problems.

P-CUBE primarily addresses younger generations, since they will be the one leading and taking key decision in our near future and they need to have the knowledge to understand how such decisions are to be taken.

Don’t miss the opportunity to be part of this great project and.. Play Public Policy!

***

The project P-CUBE is an European project funded by the programme ERASMUS+ of the European Commission. The goal of P-CUBE is to build an educational strategy game (the Policy Game) designed to teach the theory and practice of public policy making to different groups of people, principally students. This project is led by Fondazione Politecnico di Milano (Italy) and gather experienced and expert partner, Universitat Autonoma de Barcelona (Spain), Technische Universiteit Delft (Netherlands), Politecnico di Milano (Italy), Université du Luxembourg (Luxembourg), La science pour la démocratie AISBL (Belgium), ALDA (France).